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Zynga
Lead UI Designer – Star Wars
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This role has expired
Zynga
Lead UI Designer – Star Wars
London
In office
Description
At NaturalMotion, we make games that wow people. We innovate to create experiences that previously were impossible and that would not exist without us. We take pride in making titles that reach a large audience and in creating communities that last. For the past six years, NaturalMotion Studios have been named as one of the Best Places to Work in the UK games industry by gamesindustry.biz.
JOB PURPOSE
We are looking for a Lead UI Designer to join the team.
The Lead UI Designer assists Franchise Leads in developing the UI vision of a product(s) and carrying out that vision. This role leads the effort in innovative and ground breaking design solutions to create user-centered design solutions that promote ease of use, employ best-in-class game/interaction design, and optimize the user experience universally in response to user testing.
Manage other UI staff and lead all phases of the design process including conceptual design/development, graphic and interface design, prototypes, and art production.
Work closely with Franchise Stakeholders to establish and maintain the visual integrity, interaction methods, brand standards, and consistency for the game and collaborate with Product Management and Engineering for execution of design.
KEY ROLES & RESPONSIBILITIES
Collaborate with the UX, product and design teams to conceptualize, define, and develop features that yield outstanding experiences for our players Synthesize the needs of players and all game departments to find solutions that work for all. Create UI design/layouts Create high-fidelity mock-ups for pre-visualization during pre-production Create UI art and visual design for user interfaces Develop mood boards and help guide the visual design of features Collaborate with the art team to define/adhere to a thematic art style Design (and create) functional animation for user interactions Participate in the planning and moderating of user testing Conduct market competitor research and deconstructs Participate in researching consumer insight, developing personas, and analyzing data Conduct heuristic evaluations of internal & external products Prepare assets for implementation in the game engine Partner with technical artists and engineers to implement user interface game assets in the game engine Be responsible for the task management and career development of other UI staff Set examples, guides, and standard methodologies in UI for others in your game team Lead and participate in company-wide UI community events, critiques, product reviews, and feature retrospectives Be responsible for the UI of all features on a specific game team Collaborate with UI staff from other game teams to share findings and develop standard methodologies across the organization Mentor other UI staff
APPLICANT’S PROFICIENCIES
Ability to adapt and work in a fast-paced setting. Be able to rapidly develop new skills and behaviors in response to changing circumstances. Ability to prioritize tasks, work efficiency, handle time effectively, and complete your work with minimal oversight. Demonstrates proactive self-development with interest in leveling up personal, interpersonal, and craft skills Be organized and demonstrate good digital hygiene and adhere to established naming conventions and organizational methodologies. Find opportunities to mentor, share your knowledge, insight, and experiences with others. Able to present complex ideas to diverse audiences and articulate a convincing point of view Highly proficient written and verbal communication skills, including technical writing. Ability to co-work and connect with multiple studio locations, teams, and partners Able to collaborate with proactive communication and a willingness to build consensus with potentially opposing perspectives. A mastery in classic graphic design principles An accomplished expert in user interface layout design, hierarchy, color theory, and information architecture A veteran in adapting and adhering to an established visual style and building upon it Can consistently produce high-quality visual assets for user interfaces Highly skilled with standard creative software such as the Adobe Creative Suite An accomplished expert with UI layout & design tools (Figma, Sketch, or similar tools) Familiarity with collaborative virtual environments (Miro, FigJam) Highly competent in designing and authoring functional UI animation Highly experienced veteran in traditional game development methods and processes Accomplished expert in creating user interfaces for game engines (like Unity or Unreal) Highly engaged and experienced in collaborating and partnering with technical team members such as Tech Art and Engineering An experienced veteran that fully understands the limitations and best practices of developing games for mobile devices
SOFTWARE EXPERTISE
Figma, Sketch, or other UI design tools Axure, Framer, or other interactive prototyping packages a bonus Unreal Engine, or similar game engines a bonus
Role tech stack
adobe-illustrator
figma
sketch
axure-2
framer
unreal-engine
Zynga
Lead UI Designer – Star Wars
London
This role has expired